Elné Pretorius | Graphic Design | Web Design | Video Editing
Elné Pretorius | Graphic Design | Web Design | Video Editing
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Board Game Design

H O O o o o R A Y ! ! !

H O O o o o R A Y ! ! !

Meet BUNCH: a three-part toolkit that teaches children between the ages of 8 and 11 how to form and foster strong relationships. 

 Each activity included is created to encourage children to learn and put into practice emotional skills, with particular emphasis placed on the concept of empathy.   

Each activity included is created to encourage children to learn and put into practice emotional skills, with particular emphasis placed on the concept of empathy.

 

 Activity #1    FEELINGS CHARADES  The first activity offers a fun way to practice the skill of displaying emotion and guessing another's emotion. This game offers the opportunity to recognize emotion through facial expression and body language.   

Activity #1  

FEELINGS CHARADES

The first activity offers a fun way to practice the skill of displaying emotion and guessing another's emotion. This game offers the opportunity to recognize emotion through facial expression and body language.

 

 Activity #2  Make The Circle Bigger

Activity #2

Make The Circle Bigger

 Make the Circle Bigger is a game that is roughly based on a scavenger hunt. This game cannot function independently from an adult facilitator.

Make the Circle Bigger is a game that is roughly based on a scavenger hunt. This game cannot function independently from an adult facilitator.

 Within the Bunch toolkit a few different plush toys (all different characters) can be found. The facilitator simply hides these toys from the children, and then reads them a story.

Within the Bunch toolkit a few different plush toys (all different characters) can be found. The facilitator simply hides these toys from the children, and then reads them a story.

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 3.  BUNCH  The Board Game  The game intends to put empathy to practice through its gameplay: each player is randomly linked to another at the beginning of their turn and must work together to reach the end of the game.

3.

BUNCH

The Board Game

The game intends to put empathy to practice through its gameplay: each player is randomly linked to another at the beginning of their turn and must work together to reach the end of the game.

 No player moves alone, and no player is left behind: the game only ends once everyone has reached the end of the track and all players must help the last player to finish the game.

No player moves alone, and no player is left behind: the game only ends once everyone has reached the end of the track and all players must help the last player to finish the game.

 Team:  Elné Pretorius, Raquel Jones & Tessa Wagener

Team:

Elné Pretorius, Raquel Jones & Tessa Wagener